Neon Siege
Connect the dots, close the lines, obliterate everything caught inside: a real-time, wave-based roguelite. Between waves, expand a massive talent tree, procedurally generated every run.
Neon Siege is a real-time, wave-based roguelite. Enemies descend toward your core, and each one that gets through costs HP.
Draw to fight
Connect dots into lines. When a line closes a loop, every enemy caught inside takes damage. Over 20 enemy types, from fast chasers to reviving, mirroring and shielded foes, keep the field crowded, and some drop power-ups you can grab mid-wave.
A new talent tree every run
Spend talent points between waves on a massive talent tree generated procedurally every run. Expansion nodes grow the tree wherever you buy them, letting you shape it around the build you want. By the end of a run you'll have bought over a hundred upgrades, and no two builds end up the same.
Four characters
Each character has their own progression: as they level up, they unlock starting abilities that join your build from the very first wave.
The Drawer
Draws freehand lines to trap enemies.
The Fencer
Gathers dots and plants them as posts to fence enemies in.
The Shaper
Stamps whole shapes instead of tracing lines.
The Last
Draws only straight lines and has a single life, but grows stronger with every kill.
Stages and mastery
Five stages, each with its own enemies, look and boss. Every stage has five mastery levels that stack a new challenge on top of the last, and beating one unlocks new stages, new characters and permanent upgrades.
Wishlist it now
Adding Neon Siege to your Steam wishlist is the best way to support it: you'll get a notification the moment it launches.